Assassin’s Creed Valhallamay be the first Ubisoft game to cross the $1 billion dollar mark, but that doesn’t mean every game needs to be a full-blown open-world RPG. Reportedly, the next entry in the franchise is codenamedAssassin’s Creed Rift, willtake place in Baghdad, and feature Basimas the playable character.

AC Riftis reportedly being re-appropriated from anAssassin’s Creed ValhallaDLC, so Ubisoft can give fans anotherAssassin’s Creedgame ahead ofInfinity’s eventual release. This is important because it is said to feature a smaller scope and not be an open-world RPG in line with recent releases. Returning to the classic experience is important forAssassin’s Creed Rift,as well as the franchise as a whole, and there are some key things it’ll have to nail.

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Assassin’s Creed Rift’s Story Might Already Have a Strong Foundation

Assassin’s Creed Rift’s story direction is a double-edged sword. On the one hand, with it featuring Basim, the logical answer is that it tells his origin stories within the Hidden Ones—prior toLoki’s conscious overtaking Basim. This could show players who he was before the events ofAC Valhalla, give him a richer background, and potentially make fans even more sympathetic. These should all work inAC Rift’s favor, but on the other hand, it’s worth noting that there could be some concern this began as a DLC.

It’s not the first time Ubisoft has grown a game concept into a full game, likeImmortals Fenyx RisingorSkull and Bones(even if it’s not out yet), but in doing so, Ubisoft hopefully makes sure thatAssassin’s Creed Rift’s story feels standalone—not like a DLC.

Assassins Creed Unity Parkour Path

Give Assassin’s Creed Rift Parkour Like AC Unity

Perhaps one of the biggest potential elements to thisACgame is classic gameplay; many fans have been upset with the general lack of stealth and parkour in recent titles. Ergo, making sureAssassin’s Creed Rifthas a strong parkour base to explore Baghdad with is important—in fact, Ubisoft should make sure that it’s as in-depth asAC Unity’s parkour. Many would consider the latter the height of parkour in the franchise, so working from that would be a good stepping-stone forAC Rift.

Play Assassin’s Creed Rift Like An Assassin

In the past few games, Templars in the forms of Zealots, Cultists, and the like haven’t really been a focus.Assassin’s Creed Riftpotentially returning to a classic experience shouldn’t do so half-measure. By making assassinating theOrder of the Ancientsin Baghdad a core gameplay loop, everything else may just fall into place.

Baghdad was a huge city with a huge population already by this time, and a city is exactly whatAssassin’s Creedneeds to beAssassin’s Creed.If Ubisoft reduces the presence of the city, adds in fields, and more or less makes a“smaller scope open world RPG version” ofAC Valhalla, then it’s going to miss the mark. By keepingAssassin’s Creed Riftfocused on Baghdad, Ubi can take the story, parkour, and assassinations in a truly classic direction—while still working in surprises and innovations.

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At the end of the day, it remains to be seen what’s inAC Rift. It could be exactly like a classic experience, or it could be something else entirely. Many fans are hoping for the former, and if it does and hits these high marks, it could be a real game-changer for the franchise.

Assassins Creed Valhalla Picture Of Basim In The Codex