Summary

Vampire-themed survival gameV Risinghas fully launched with the completely new area Ruins of Mortium, new bosses, new mechanics, and more in update 1.0. After a 24-hour maintenance period, the update went live, and patch notes were released. The notes detail the new features, as well as quality of life changes toV Rising.

Originally released as an Early Access title in May 2022,V Risingreceived two major updates before its official launch. Players wander the world as a vampire, taking out bosses with special blood to learn new skills.V Risinghas castle building, enslaving humans, and learning magic as part of the standard gameplay loop.

Update 1.0 forV Risingwas releasedafter some server downtime. The largest bit of new content is a new region titled the Ruins of Mortium. Centered around the Legion of Noctum, Dracula’s followers are found throughout the area. Multiple new castle structures, such as the Stygian Summoning Circle, were added that use some of the resources found in the ruins. Rift Incursions, a world event that pits players against loyalist of Dracula from the Shadow Realm, are a new mechanic for the title.

Multiple pieces of new content were included in 1.0 aside from the Ruins of Mortium area.V Rising’s Castlevania crossoverwent live with Simon Belmont the Vampire Hunter boss wandering the Dunley Farmlands region. Changes were made to fishing, including a new V Blood enemy focused on the skill. Players can also attack Cargo Travelers and the mercenaries guarding them for a chance to find rare loot.

There were various quality of life changes in 1.0, notably Bat Form being able to circumvent teleportation restrictions on PvE servers. The title also offers three difficulty settings for those that want more or less of challenge while playing. Instead of having to rebuild your whole castle when looking torelocate one’s base inV Rising, players can now use the Castle Relocation Heart.Simply place this in the new area and a stash with all one’s items and stations will appear, as well as all walls and flooring.

Update 1.0 tweaks just about every game mechanic inV Rising. Players will notice changes on existing servers, such as the ability to change the world after starting the server if using the Load Game option. V Blood bosses had some title changes, as well as attack hit box updates and polishing. More in-depth sounds were added, including new voice lines for emotes, new music tracks and a Music Box castle decor item that plays tracks from different areas.

Full V Rising 1.0 Update Patch Notes

Technical

The game has had a major engine update and is now running on Unity 2022 (and DOTS 1.1) compared to Unity 2020 (and DOTS 0.17). Read more about DOTS here: https://unity.com/dots. The game has had some major optimization updates on both the client as well as the server, and should now be running with improved performance overall.

World Updates

Experience new discoveries in Farbane Woods. Dive into the heart of Vardoran in the Dunley Farmlands and unearth the legend of Dracula’s Demise, where the iconic vampire king was defeated centuries ago by the Church of Luminance.

New Biome – Ruins of Mortium

After forgotten centuries, the slumbering peace of this domain of eternal night is punctured by the marching of Dracula’s Legion. Venture beyond the lands of man and into the shadows, where an ancient evil stirs.

Gather your strength for war in the Ruins of Mortium, an endgame region that introduces dynamic conflict events. Engage in skirmishes against Dracula’s Legion of Noctum and conquer rifts to claim exclusive resources and weapons.

Dracula’s Legion

Face off against a new enemy, the fearsome Draculin monstrosities of the Legion of Noctum, and drink their blood to get the benefits of the new “Draculin” blood type. Battle with the mighty generals from the highest echelon of Dracula’s Court: Elena the Hollow, Cassius the Betrayer, and Valencia the Depraved.

Cargo Travelers

The arrogant humans of Vardoran now traverse the world, carrying precious cargo from location to location. Satisfy your thirst for blood and valuable loot at the same time by intercepting their caravans and further your rise to power.

Updated Lighting and General Visual Improvements

More love has been put into the world! The wilds have been sprinkled with touches of additional flavor and life to enrich the setting. It’s also been made more beautiful than ever, our updated light engine letting us better hand-craft the moods of locations all across Vardoran!

Small Points of Interest

With the goal of making the world feel more alive, players can now find small, in-the-moment, scenarios scattered around the entire land. These can feature bandits who have set up a camp, monsters looking for trouble, beasts hunting for prey, and more.

Farbane Woods

Various updates, fixes, and visual upgrades have been implemented across the entire biome.

Silverlight Hills

Dunley Farmlands

Various updates, fixes, and visual upgrades have happened across the entire biome. The eastern side of the zone now connects to Mortium, bridging the two zones.

Hallowed Mountains

Various updates, fixes, and visual upgrades have happened across the entire biome. The northern part of the biome now connects to the Ruins of Mortium, bridging the two zones.

Cursed Forest

Various updates, fixes, and visual upgrades have happened across the entire biome. The southeastern side of the biome now connects to Mortium, bridging the two zones.

Gloomrot

Various updates, fixes, and visual upgrades have happened across the entire biome.

Difficulty Settings

Players may now select between three main difficulties when starting a server that modifies the power of enemies as well as how deadly environmental effects are. These difficulties areRelaxed,Normal,andBrutal.

For those that favor exploration, building, and more relaxed combat.

An experience focused on exploration, building, and challenging combat.

Face devastating challenges in a world with evolved adversaries.

Introducing gamepad support for PC, offering a new hands-on, action-packed V Rising experience. This includes a reimagined HUD user interface crafted specifically for gamepad enthusiasts, ensuring a seamless and immersive gameplay journey.

NOTE:Due to a bug, some streaming software can pick up the haptic feedback as sound. We have decided to disable haptics while Streamer Mode is enabled to mitigate these issues.

Castle Updates

Relocate Castle

Trapped in your first home in Farbane? Now, using nothing more than a little Vampire magic, you’re able to move from any plot in the world to any other available one by laying down the framework and pressing a button!

Advanced Refinement Stations

A number of advanced refinement stations have been added that are improved versions of existing stations with bigger inventories and faster refinement rates. Some refinement recipes can only be processed using an advanced refinement station.

Stations added:

New Structures and Decorations

Your lair reflects your inner Vampire! To that end, we’re providing you with even more decorations to show off your impeccable (and superior) taste!

More items can now be colorized as well, including most light sources! Many metallic decorations now have different metal variants.

The following new decorative and structural items have been added:

Music Box

Craft your Music Box and unlock the haunting melodies of Vardoran. Immerse yourself as familiar music echoes through the corridors of your castle. Change your castle music to one of the many themes that can be found in the world.

Specialized Containers

Bookcases and stashes have been reworked into holding specific types of items (gems, herbs, material, weapons, armor, etc.), rather than featuring general inventories. New additional stashes have also been added based on this change.

Players can directly transfer items of select categories into these stashes using the “quick send” command.

Pillar and Wall placements

Some structures placed on pillars and walls can now be placed on top of one another. Torches, for example may be placed on the lower end of the pillar while ornaments such as a gargoyle can be placed on the higher end of the pillar.

Coffins

You now regain health when sleeping in your coffin as long as you are not flagged for pvp combat.

Chairs & Sofas

Chairs and sofas can now be interacted with, allowing players to sit down on chairs and lay down on sofas.

General

Gem Cutting Station is now a Refinement Station (changed from a Crafting Station)

Spells, Weapons & Armor

Spells, Weapons, and Jewels have been tweaked and tuned. There are two new Weapon Types: theLongbowand theWhip.

Ancestral Weapons and how to obtain them have been changed. “Rare” (blue) ancestral weapons drop at a lower rate from V Bloods and at a higher rate from Incursion Events at level 57 in Ruins of Mortium. “Epic” (purple) tier weapons only drop from level 80+ Incursion events in Ruins of Mortium (these were previously “legendary” items).

A new legendary tier of item has been added that also drops in Ruins of Mortium but with a low drop chance. These are named weapons with unique weapon modifications but have the same item level as epic weapons.

Unlocking Spells

V Bloods no longer unlocks a specific spell but rather unlocks a spell point for a specific school and tier, allowing for more player choice as you make progress.

Passives

Players may now unlock passive buffs boosting the power of your vampire further. There are 18 passives in total connected to the 6 different spell schools. Players may unlock all passives, and similar to the research desk, players may collectively unlock these within their clan.

Aim Feedback Update

All visual indicators for aiming spells have been updated with new visuals along with additional shapes and forms for the Gamepad.

Ancestral Forge

Rare weapons may now be upgraded up to level 26 using the Ancestral Forge making rare items more meaningful up until players are able to obtain epic tier weapons.

Magic Sources Update

Magic sources now have fewer attribute bonuses but have on-hit effects instead, playing into each spell school starting from tier 6.

Armor Sets & Armor Customization

Each sub-tier of armor (tier 4, tier 6, and tier 8) now have four different sets, each with its own stats, set-bonuses, and visuals.

Players may now also customize their armor set. You may replace the visuals of your equipped armor with any other piece that you have access to, and you can change the color-palette of each item.

“Dracula’s Regalia” – A tier 9 end-game armor set has been added.

Attribute Updates

Cooldown reduction has been reworked into “increased cooldown rate” for spells, weapons, and ultimates. Cooldown rate increases the rate at which cooldowns are refreshed, i.e. 100% increased cooldown rate means that your cooldowns refresh 100% faster – equivalent to 50% cooldown reduction.

Some attributes are now capped at certain values:

General Attribute Scaling Adjustments

Reduced the general physical damage scaling on weapons and increased it on spell damage. Late-tier weapons now gain less physical power, while magic sources more. Since there is a level difference primarily in end game between weapons and magic sources this change should close the gap between them and thus generally make spells slightly stronger and physical attacks slightly weaker.

Players now receive 15-25% more maximum health from armor and PvE units deal 15-25% more damage to effectively reduce the time to kill in PvP scenarios. The increase in health/damage is increased more towards endgame than early game. Healing and Life Leech has been boosted on spells and effects that heal based on spell power to ensure that this change does not affect the power of healing spells.

Note:that healing/leech has not been buffed in general, which could be the perception when reading the detailed spell changes.

Legendary Jewels

Legendary jewels with 4 spell mods may now drop from end-game bosses and Rift Incursion events.

Spider Form

Turn into a spider and burrow to avoid the sun or to surprise your enemy!

Jewels

Many jewel effects have been tweaked, replaced, added, or removed for balance purposes or for spells that have been reworked.

Generally, many consume spell school debuff jewels have been reworked to instead apply the bonus effect without consuming the debuff.

Veils (Space)

All veils now grant 5% maximum healing on the following M1 on top of spell school unique effects. This change should make all veils more viable as the life leech component from veil of blood was unmatched in most scenarios.

Ultimates

The cooldown of all ultimates has been reduced to 120s from 150s.

Blood School

School Specific Effect – Leech

Leech the life force from your enemies for 5s. Physical attacks restore 10% of damage dealt against Leeched enemies.

Heal yourself for 3% of your maximum health when a target affected by Leech perishes.

Movement speed reduced to 15% from 25%.

Sanguine Coil

Changes to how leech, healing, and some spell jewels were calculated, these changes drastically reduce self-healing with some combinations of jewel mods.

Veil of Blood

Now triggers a nova of blood, dealing 20% damage and draining 20% health.

Chaos School

School Specific Effect – Ignite

Ignite your enemies with chaos flames, dealing 50% magic damage over 5s.

Triggers an explosion that deals 50% magic damage when a target affected by Ignite perishes.

Aftershock

Speed increased slightly by reducing cast time, projectile speed, and time before impact slightly.

Cooldown reduced to 9s from 10s

Chaos Barrier (Rework)

Block melee and projectile attacks in front of you for 2s. Blocking an attack charges the barrier up to 5 times. Unleash a chaos bolt, dealing 50% magic damage and inflicting Ignite when the effect ends. The projectile deals 40% additional damage per charge.

Ward of the Damned

Cooldown increased to 11s from 10s.

Death Knight (Rework)

Summon a Death Knight at target location that attacks nearby enemies. Each swing deals 50% magic damage in an area and inflicts Condemn. The Death Knight lasts for 6s.

Veil of Bones

No longer deals bonus damage nor bonus damage on targets with low health.

Cast Time increased to 0.5s from 0.2s.

Volatile Arachnid (Rework)

Summon a giant spider that chases down your enemy and explodes when nearby, dealing 250% magic damage, inflicting Condemn, and spawning 3 spiderlings. Each spiderling explodes dealing 125% magic damage and inflicting Condemn.

Army of the Dead (New)

New ultimate spell, replacing “Summon Fallen Angel”. (Summon Fallen Angel has been moved to a Soul Shard item.)

Inflict Condemn on nearby enemies and summon an army of 5 skeleton warriors and 3 skeleton mages around you. Skeletons last for up to 8s.

Now dashes in input direction instead of inverted cursor direction.

Mosquito (Rework)

The Mosquito can no longer move but gains 320% of spell power as health instead of 125%. Taunts nearby PvE enemies and deals 100% spell damage when exploding, increased from 70%.

Frost School

Freeze

Freezes your enemies solid, making them unable to move or act.

Deals 25% magic damage, inflicts Chill, and staggers the target for 1s if the target is immune to Freeze.

Cold Snap (New)

New Counter spell that replaces Ice Block.

Block melee and projectile attacks for 1.5s. Blocking an attack triggers an ice nova that deals 50% magic damage and inflicts a 3s Freeze. Gain a shield absorbing up to 100% of your spell power for 6s when this effect triggers.

Veil of Frost

No longer triggers a frost nova effect, dealing 50% area damage

Now grants a shield absorbing 100% of your spell power on a successful hit.

Ice Block (Reworked into Ultimate)

Combined with Frost Vortex and reworked into an Ultimate ability.

Turn target ally or self into solid ice for up to 5s and summon a frost vortex. The ice block shields the target for 450% of your spell power, grants immunity to crowd control effects, and heals up to 10% of the target’s maximum health.

The vortex initially deals 100% magic damage and inflicts Chill. The vortex deals 240% additional damage over the duration of the effect.

Storm School

School Specific Effect – Static

Electrify your enemy for 5s, causing physical damage dealt to them to trigger a shock dealing 10% magic damage.

Triggers a chain lightning effect traveling towards the nearest enemy dealing 50% magic damage, inflicting Static, and bouncing up to 2 times when a target affected by Static perishes.

Stun caused by static now has diminishing returns.

Discharge (Rework)

Block melee and projectile attacks for up to 1.5s. Blocking an attack pulls the target toward you and grants one Storm Shield. Enemies triggering Discharge in close vicinity are stunned for 0.8s.

Storm Shields circle around you, dealing 20% magic damage and inflicting Static. Effect stacks up to 3 times.

Cyclone

Range has been heavily reduced to make Cyclone play more into melee builds. Technically acts as an AoE type of spell ignoring counters and barriers.

No longer inflicts Static by dashing through an enemy.

Raging Tempest

Fixed bug causing the spell to waste some of its attacks against immaterial targets.

Lightning Typhoon (New)

New ultimate replacing “Eye of the Storm”. (Eye of the Storm has been moved to a Soul Shard.)

Spin around, gaining a 70% fading haste and shocking nearby enemies, dealing 720% spell damage and inflicting Static over 3.5s. Occasionally release sparks of lightning, dealing 40% spell damage and inflicting Static.

Crossbow

Crossbow has been slightly reworked to reward a more active playstyle where you’re able to combo attacks to gain temporary attack speed buffs.

Primary Attack

Damage reduced to 100% from 115%.

Consumes “Marked” dealing 25% bonus damage and increasing attack speed by 7% for 10s, this effect stacks up to 3 times.

Snapshot

Slow duration reduced to 1.5s from 2s.

Now splits into two additional bolts upon hit, each bolt inflicts “Marked”.

Elusive strike cooldown increased to 10s from 8s.

Axes

Fixed an issue where the attack speed buff of Frenzy scaled too much when combined with other attack speed buffs, resulting in higher attack speed than intended.

Longbow – New Weapon

Hold to charge a projectile that deals 60-120% physical damage on hit and grants Focus. Focus stacks up to 3 times and increases the effectiveness of your other Longbow skills.

Fully charged shots pierce up to 2 enemies, subsequent hits deal 50% damage of the previous hit.

Multishot

Fire 5 piercing arrows in a cone dealing 100% physical damage and knocking enemies back. Consumes Focus, launching one additional arrow per stack, each stack dealing 20% bonus damage.

Guided Arrow

Fire an arrow dealing 120% physical damage and inflicting a 2s fading snare. The arrow turns to hit the same target again after impact, dealing 50% damage. Consumes Focus, increasing the number of times the arrow turns to hit by one per stack.

Whip – New Weapon

Perform a combo of melee attacks dealing 50/50/55% physical damage to the first enemy hit. Deals 20% additional physical damage in a small radius at the tip of the whip.

Aerial Whip Twirl

Leap towards the cursor and swing your whip around you, dealing 100% physical damage, knocking enemies back, and inflicting a 1.5s fading snare.

Entangling Whip

Strike in a line, dealing 100% physical damage and inflicting a 2.5s entangle.

Solarus the Immaculate

Nibbles the Putrid Rat

V blood descriptions have been changed on the following v blood units:

New V Blood Units

6 New V Blood units have been added to the game: