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The stage is set for even more intense combat in Team Ninja’sRise of the Ronin. Dropped into a period of turmoil in ancient Japan, it will be up to the players to do their part in determining the future of the country, whether it be through their martial prowess or smart manipulation of the various factions at play.
While having a sharp blade will always help when conflict arises, there are also other methods to make the enemy submit to your will. The clever warrior will make use of all the tools at their disposal, so to help you fight smart, here’s a guide to all theStatus AilmentsinRise of the Roninand how best to use or defend against them.

All Status Ailments in Rise of the Ronin
In total, there arefive major Status Ailmentsthat players should look out for. Each causes a different effect and can complement each other when it comes to dealing increased damage to the opponentduringRise of the Ronin’s combat.
Burn
Filling up theBurnmeter on an opponent will see their bodies beingconsumed by flames. Characters afflicted with this Status Ailment willreceive continuous damagefor as long as the status lasts. For theduration of the effect, they will be in apanicked stateas well, making it easier to dealhigh damageto them using Martial Arts or combos.
This can be caused byflaming arrows,explosive barrels, or using aflaming whetstoneto add the effect to your equipped weapon.Deflecting bulletswill also cause your weapons to be ablaze, so use that to your advantage to punish the enemy. For players who find themselves burning up,dodging and rolling will dramatically reduce the durationof the Burn effect. Just ensure you have enough Ki to do so without becoming helpless in combat.

Poison
The dangerous green stuff lives up to its name,poisoning its targetandcausing continuous damagethat cannot be remedied by anything other than anantidote or the Panaceaitem.Panicking throughout the entire durationof the Status Ailment doesn’t help either, so make sure to press the advantage against such enemies.
Using apoisonous whetstonewill allow players to poison enemies with every hit, and should there begreen potslying around, avoid them or use the Grappling Hook to swing them toward opponents to coat them in poison.

Paralysis
Paralysis is a great Status Ailment to bestow on enemies and a bad one to suffer from. It causes characters to have theirstance significantly broken, which causestemporary immobility. This opens them up to aCritical Hit, and they will have areduced Ki recovery ratethroughout the entire duration while electricity runs through their body.
Thankfully, only the use of thecorresponding whetstonecan cause such an effect on weapons, so attempt to avoid enemies with such an advantage or make the most of it yourself when facing tougher foes. If you haveco-op partners or alliesalong for the ride, a paralyzed enemy can be eliminated very quickly with focused attacks.
Flammable
As a sister Status Ailment to Burn, it should be no surprise that any character suffering from this willreceive significantly more damage from fire-element attacks, however minor they may be. With enough hits, this willalso transition into the full-blown Burn status. If you spotoil barrelsor the like, leverage them and the Burn Status Ailment to deal extra damage.
Dizzy
With the exception of the Flammable Status Ailment, a lethalcombination of two or more other Status Ailmentswill cause a target to becomeDizzy. Characters afflicted with this status will see theircombat style instantly put at a disadvantage, together withcontinuous Ki damage. This makes their Counterspark parries inefficient, andbeing panickedmeans each hit deals more damage than under normal circumstances.
As such, it is always better to cause enemies to become Dizzy instead of the other way around, so pop thatPanacea pillif you ever find yourself suffering from the Status Ailment. Otherwise, a swift death may await.