The Pokemon Company delved into the film industry with the firstPokemonmovie which focused on Mew and Mewtwo way back in 1999, and several sequels have been released since. One fan that’s intimately familiar with the initialPokemonmovies decided to imagine what the Game Boy games at the time would have been like if they followed the storylines fromPokemon: The First MovieandPokemon 2,000.Twitter user Sindorman recently posted two images created in the likeness of earlyPokemongames with a caption pondering what handheld game adaptions of thePokemonmovies would have been like if they were released at the time. While there have been over a dozenPokemonmovies released since the original, Sindorman’s post focuses onPokemon: The First MovieandPokemon 2,000. Given that these films were both released in 1999, the fan art is inspired by the art ofPokemon GoldandSilverwhich were both released between the movie premieres.RELATED:Pokemon Anime May Finally Bring Back PorygonThe first Sindorman fan art fittingly centers onPokemon: The First Movieand one of its key moments towards the end of the movie. As several Pokemon are clashing with their clones with Mewtwo encouraging them,Pokemonanimehero Ash turns to stone after blocking a powerful psychic blast from Mewtwo. This interference causes all the Pokemon to pause their fighting and cry out for thePokemontrainer, beginning with Pikachu, which is the moment that has been encapsulated by Sindorman’s fan art. Standing in the middle of aPokemonstadium between Mew and Mewtwo with all the Pokemon sprites looking on, Pikachu and Ash share the tear-jerking moment in Sindorman’s Game Boy interpretation of the scene just as they do in the movie.
Joining the many Pokemon watching Pikachu and Ash inPokemon: The First Movie’s Game Boy adaptation from Sindorman are Brock, Misty, and Nurse Joy who all play an important role in the film. The Pokemon included in Sindorman’s fan art of the scene beyond the aforementioned Mew and Mewtwo are Arbok, Tentacruel, Nidoqueen, Nintetales, Squirtle, Vileplume, and Wigglytuff, Because the Pokemon lineup grew withPokemon GoldandSilver,Pokemon 2,000and its corresponding fan art from Sindorman had fresh faces like Slowking and theLegendary Pokemon Lugia.
Taking up a large portion of Sindorman’s mostly green Game Boy screen forPokemon 2,000is Lugia who stares directly at Ash, Misty, and Tracey standing between several stone pillars on Shamouti Island. WhilePokemon 2,000focused on a prophecy about the three Legendary birds fromPokemonGeneration 1, the three birds are left out of Sindorman’s Game Boy version. The color pallet included in Sindorman’s imagining of Game Boy adaptations ofPokemon:The First MovieandPokemon 2,000is evidently not the same color scheme used inPokemon RedandBlue. ThePokemon: The First Moviefan art alone includes various shades of blue, purple, and pink that wouldn’t have been possible in the original generation ofPokemondue to hardware limitations.