Jeff is a Series Five card with the ability to ignore board conditions and move to any location. He consistently ranks among the top META characters in theMarvel Snaproster, empowering owners to construct winning setups. This guide shows how toincorporate Jeff into a reliable control deck, incorporating maneuverability and surprise elements for strategic advantage.
The Best Deck for Jeff
Thanks to his unconditional movement ability, Jeff is the ideal card fora Storm-Professor X control deck. To replicate this lineup, players will need to unite the mentioned trio (Jeff, Storm, Professor X) withNebula, Nightcrawler, Lizard, Vision, Juggernaut, Spider-Ham, Mister Fantastic, America Chavez, and Miles Morales.
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Synergy-wise, here’s how the Jeff deck works:
How to Play Jeff
In control and lockdown decks, Jeff serves as a cheap win condition. Since he can move or be dropped to any location,Jeff must be used as a tech card, one that guarantees winning at least one lane. Unlike other tech options, Jeff comes into play in intentional situations. (Think when the player locks down a lane with Professor X and plays Jeff there).
Have these in mind:
How to Counter Jeff
The only way to lock Jeff down is by clogging the enemy’s locations. However, Jeff can also be countered withKingpin. On turn six,Kingpin destroys all cards moved to his location. And considering that Jeff is mainly played in control decks, predicting his final-round move would be feasible.
Is Jeff Worth It?
Jeff is one ofthe best Series Five cards inMarvel Snap. His unconditional move ability had made Jeff a must for most control decks. But he also performs well in the movement archetype, creating a versatile synergy for multiple setups.
