Summary
Larian Studios have managed to pack as much content intoBaldur’s Gate 3as possible, and all of them hit the marks for incredible fantasy quests. So many of theseamazing quests, though, are completely optional and scarily easy to miss.
Whether it’s a minor questline in act one that comes to a surprising climax in the third act, a potential companion hidden in the back end of nowhere, or simply a quest giver waiting for help somewhere off the beaten path, all three acts have some great quests that are very easy to miss. The followingBaldur’s Gate 3quests are ones that players may benefit from going out of their way to find.

Updated Jul 11, 2025, by Nyah Payne:Larian certainly ended 2023 on a high, as Baldur’s Gate 3 won the prestigious Game Of The Year award at the VGAs. That wasn’t their only win, as Larion Studios swept the 2023 Game Awards. Larian shows no signs of slowing down, and the critically acclaimed RPG still has plans with the New Year. With Baldur’s Gate 3’s release on Xbox Series X|S and the release of the challenging Honour Mode, there is still plenty to see and do in Baldur’s Gate 3. And it remains true that some of these experiences are scarily easy to miss in BG3.
13Find Dribbles The Clown
Dribbles’s Remains Can Be Found Throughout Baldur’s Gate
It’s not all that hard to stumble across the start of this questline, in fact, most players probably will. It is initiated by being attacked by the fake ‘Dribbles The Clown’ in The Circus Of The Last Days, and then talking to Lucretious, the head of the circus. The challenge comes as the quest turns out to be a scavenger hunt to find the dismembered body parts of the real Dribbles, and there are a fair few of them!
Players will need to find his hand, torso, pelvis, arm, leg, foot, and head. To hone the search, these can be found in the circus, the Open Hand Temple cave, a house in the Lower City with a blue locked door, the basement of Peartree House and Lavernica’s House, the Rainforest’s Home, and Bhaal’s Temple respectively.

12Return The Locket
Follow Barth After Entering The Druid’s Grove
This quest is encounteredin the Druid’s Grove, one of the first places players will encounter, but proves surprisingly easy to miss. It involves the theft of a locket belonging to Barth by the tiefling child, Meli.
While players can actually see the theft in action, Barth will eventually attack the child and be dragged off by the guards, all while the player remains blissfully ignorant that there was ever a quest to be found. To interact with this quest, it is best to follow Barth after Aradin has had his spat with Zevlor.

11Search The Cellar
Enter The Trapdoor In The Blighted Village
This act one quest has a few elements that make it easy to miss. Firstly, the cellar itself can be hard to find. It is in the first building players are likely to approach in the Blighted Village, near where the ambush is set up. The trapdoor to the cellar can be easy to miss, as it is behind a bar in this house.
The cellar has a lot of goods that make it worth exploring, notably a scroll to summon a cheeky quasit, but players will really be looking for The Necromancy Of Thay, a sinister book that is hidden behind the magic mirror in the cellar. In order to open the book, players will also need to find a Dark Amethyst in the Whispering Depths.

10Rescue Wulbren
Players Must Rescue Wulbren From The Moonrise Prison
This act one quest can be started in a few ways. Players can rescue a deep gnome, Barcus Wroot, initially from the Blighted Village where he has been strapped to a windmill, and then from Grymforge. Both times, he will tell them about his missing friend, Wulbren. In Grymforge, he reveals that Wulbren has been taken to Moonrise Towers.
It is easy to get caught up in challenging Ketheric Thorm, and players can miss the opportunity to infiltrate the prison and release Wulbren, along with his fellow gnomes and some tiefling refugees. Players should travel to the Last Light Inn and tell Barcus about Wulbren’s fate, otherwise he will assume the worst.

9Deal With The Devil
Talk To Helsik At The Devil’s Fee
This act three questtakes players to Avernus. It can be initiated in Sharess' Caress and involves a deal with Raphael. He wants players to give him the Crown Of Karsus in exchange for the Orphic Hammer, the only thing that can free Orpheus from the Astral Prism.
A deal with Raphael isn’t the only way to get the Orphic Hammer, though. Helsik at The Devil’s Fee can break players into Raphael’s House Of Hope. The trip is a memorable one worth engaging with, just ensure the player’s party is definitely ready to dance with a devil beforehand.

8Lift The Shadow Curse
Must Fight Malus Thorm And The Fey Child Oliver
Lifting the shadow curse is very specific, making iteasy to leave the land cursed. This doesn’t sit well with a potential companion, Halsin, whose personal quest is intertwined with it. Players speak to an unconscious Flaming First, Art Cullagh, in The Last Light Inn. Art can only say the name Thaniel, intriguing Halsin. Players must wake Art so he can share his knowledge.
Retrieve his lute from Malus Thorm in the House Of Healing then defend Halsin while he retrieves Thaniel from the Shadowfell. Thaniel returns weak, like part of him is missing. His missing half, Oliver, lives in the Ruined Battlefield. Taking Halsin to him allows players to convince him to reunite with Thaniel, ending the curse and gaining Halsin’s loyalty.

7Investigate Cazador’s Palace
Cazador’s Palace Is In The Watchtower In The Lower City
This personal quest for Astarion is easy to miss entirely, given that the location of Cazador’s Palace is very tucked away. Heading to Fraygo’s Flophouse and confronting the vampire spawn there can reveal the location but, for those who want to head straight there, Cazador’s Palace can be accessed by climbing up to the central wall of Baldur’s Gate and ascending into the watchtower, right by the Lower City Central Wall waypoint.
Cazador’s Palace can be a little tricky to find if players don’t know where to search. But it is an interesting quest with some challenging combat encounters and a verypowerful moment with Astarion, should players have him in their party for this quest.

6Defeat The Thorms
Investigate The House Of Healing, The Waning Moon, And The Reithwin Tollhouse
Defeating the three twisted members of Ketheric’s family is a personal quest for many players. Finding all three can prove challenging, as they are quite spread out and the twisted streets of the Shadow-Cursed Lands can be hard to navigate.
Malus and Thisobald Thorm can be found in tandem with other quests on the list. Malus is an obstacle to ‘Lift The Shadow Curse’, and encountering Thisobald is likely in ‘Punish The Wicked’. Malus is found in the House Of Healing, Thisobald in The Waning Moon, and Gerringothe Thorm in the Reithwin Tollhouse. All are formidable foes who look and fight likeDark Soulsbosses, but all can be defeated through dialogue and lucky dice rolls.

5Find The Missing Letters
Tara Is On Top Of The Open Hand Temple Roof
This innocuous and out-of-the-way quest will delight anyone whose favorite spell is’Speak With Animals'. Initiated in act three by talking to Danzo at the Sword Coast Couriers, players discover that multiple letters from the couriers have gone missing. It is worth talking to the pigeons as they are very amusing and also reveal the location the pigeons have been going missing.
For those who don’t want to chat to the feathered friends, players will need to investigate the Open Hand Temple roof, by climbing up the bell tower. It is worth taking Gale on this excursion as the culprit is none other than his beloved tressym, Tara. Convincing her to stop eating important courier pigeons is a lot simpler with her friend by the player’s side.

4Punish The Wicked
He Who Was Is Found Up The Hill From The Harper Hunting Party
Punish The Wicked is a chilling quest that is easy to miss since the quest giver, He Who Was, is in a pretty hidden part of the Shadow-Cursed lands. He can be found just up the hill from where players run into the hunting party of Harpers. Once players are in the right place, however, he is very recognizable. He is a Shadar-Kai elf casting ‘Speak with Dead’ alongside his pure white raven.
He Who Was wants players to journey to The Waning Moon tavern and collect a ledger belonging to Madeline, the corpse he is speaking to. This most likely involves an encounter with Thisobald Thorm. Return it to He Who Was to take part in a very disturbing trial, resolved by the player. It is an interesting quest that is quite off the beaten track.