Every RPG has some form of character building, which is something that resonates with fans of the genre, which explains whyDungeons & Dragonshas such a loyal and enthusiastic following. Video games based onD&Dlore and rules, such asBaldur’s Gate 3, also have customization details that include subclasses, gear, magical items, Backgrounds, and Feats.
The Feats that are available inBG3are almost the same as those you’ll find in theD&D5e Player’s Handbook. However, there are fewer choices overall and some of the details regarding how they are used might be different. For those who are putting together a Wizard, here are some of the best choices.

7Ritual Caster
Can’t Refuse Free Spells
This is one of the ways that any character can learn a couple of handy Ritual Spells, which can only be cast out of combat. Some examples include Speak With Dead, Find Familiar, and Disguise Self.These handy spells canbe used in a variety of situations but there are some specific ways it can improve a Wizard build.
Wizards tend to have a high Intelligence stat, but a lower Strength score, and according to the rules ofBG3, that means less movement speed and jumping power. A Wizard who wants better mobility and movement can use Ritual Caster to get Longstrider or Enhanced Leap.

6Alert
Good For Any Class, Great For Squishy Wizards
Sometimes the outcome of a fight is determined by the Initiative roll that starts it. It’s so important that any piece of gear that improves a character’s Initiative is worth putting on even if it doesn’t have any other benefits.
Every character’s Initiative rolls start with a 1d4+ their Dexterity modifier. The Alert Feat gives you a +5 bonus to your base Initiative score, and it also prevents you from missing a turn because of the Surprised condition.

5Elemental Adept
Ideal For Wizards That Specialize In Elemental Damage
There are five types of Elemental damage inBaldur’s Gate 3; acid, cold, fire, thunder, and lightning. Should you decide to build a Wizard that’s an expert in one kind or all of them generally, the Elemental Adept Feat can give your character a few extra skills related to their casting abilities.
This Feat won’t give you anyextra spells but enhances powers that a Wizard already has. Choose your favorite kind of damage with Elemental Adept and targets can no longer resist the spells you cast that use this damage. Plus, you can no longer roll a one, a dreaded Critical Fail, when casting a spell with this type of damage.

4War Caster
A Perfect Combat Feat
War Caster is one of the best Feats that any caster can have, and it’s intended specifically for using spells in combat. If you’re building a Wizard with a melee presence, this is one of the most important ones you may choose, and even those who stay at a ranged distance will find it useful. It grants the Wizard two abilities, War Caster: Concentration and War Caster: Opportunity Spell.
The first ability gives you an Advantage for Concentration rolls, a valuable resource for maintaining a spell-like Cloud of Daggers or Hold Person. The second allows the Wizard to react with the Shocking Grasp spell should an enemy come within melee range.

3Spell Sniper
Refine Your Casting Skills
This is a nice Feat for any character that wants a few casting powers because it grants you the use of a cantripregardless of class. The choices are combat-based, so that means some nice destructive spells likeMagic MissileandEldritch Blast.
Any extra spell for a Wizard is nice, but the real advantage of Spell Sniper is that it lowers the number you need for a Critical Hit with a spell by one.For those Fightersor Rogues who take this Feat for one spell, but for a Wizard with a whole book of them, it applies to everyone.

2Durable
Better Healing And Constitution
A higher Constitution score means more hit points, which is great for any character but even more important for a Wizard who typically has a low armor class. The Durable Feat raises a character’s Constitution by one, to a maximum of 20, which also improves their hit points.
Durable improves how quickly your character regains their hit points in addition to how many you have. Every time you take a Short Rest, your Durable Wizard will regain all of their hit points, with no need for other healing or to wait for the next Long Rest.

1Mobile
The Best Defense Is Running Away
Mobile increases your movement speed by ten feet, which is great on its own, but this Feat also gives a character two other useful abilities; Mobile: Evade Difficult Terrain and Mobile: Evade Opportunity Attack. Both are idealfor a character with a low ACwhich needs extra movement on the battlefield.
Evade Difficult Terrain allows you to use Dash to pass over wet, frozen, or otherwise dangerous ground as if it were normal. Opportunity Attack lets the Wizard move safely out of melee combat without using the Disengage action, which isn’t always available.
