Battlefield 6is officially on the way, and based on the rumors and teasers that have appeared for the game thus far, it sounds like it will be a natural evolution of the series. From a larger player count to some intriguing possibilities regarding the game’s setting, there is a lot for longtime fans to be excited about. That said, whileBattlefield 6already sounds promising, it could be an even better game if it takes notes from its peers.
According to rumors,Battlefield 6could be pulling fromCall of Duty: Modern Warfare’sstrategy regarding a soft reboot. However, this is not all that should be taken fromCall of Duty, as the most recent release in the series could show DICE how to please fans with its own game. WhileCall of Duty: Black Ops Cold Warhas gotten better with time, it does have its issues, and DICE can find even more success by including features that the latestBlack Opsgame is lacking.

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Full Environmental Destruction
While this is a given, as it is crucial to what makes aBattlefieldgame work, DICE needs to ensure that the game’s destruction is taken to another level inside the sequel. A possible return of the Levelution system fromBattlefield 4would be great to see, while destructible walls and floors like those seen inRainbow Six Siegewould also be an exciting evolution of the formula. WhileCall of Dutyhas never incorporated major map destruction for its multiplayer offerings,Battlefieldneeds it to succeed. Fortunately,Battlefield 6will likely deliver in this area, as reports offully destructible cityscapesimply that DICE is taking full advantage of the Frostbite engine.
A Logical Respawn System For Bigger Modes
WhileCall of Duty: Black Ops Cold War’sCombined Arms game modelooked incredibly promising before launch, some key issues have held the mode back from truly catching on with the community. Aside from a lack of fresh maps for the mid-size mode, as the larger scale offering of Fireteam has proven to be far more popular, not being able to spawn on teammates or flags is a huge downside. This makes the more incredibly slow, as Combined Arms players need to spawn at the original starting point. As a result, the trek back to action is often boring and always unnecessary, with the issues instantly being solved with a different respawn system.
If the nextBattlefieldgame is going to succeed, DICE needs to stick to the respawn system of olderBattlefieldtitles. Being able to respawn on squad members or captured flags works wonders for large-scale game modes, and such a mechanic is even more necessary if the player count really isjumping up to 128. While taking risks is a wise idea, this is one of the classic features that must stick around.

A Deep Stat-Tracking System
Despite mostCall of Dutyfans caring greatly about their stats, particularly kill/death ratio and performances in certain modes, the stat-tracking options withinCall of Duty: Black Ops Cold Warare limited. With additionalfeatures like the shot trackerquickly being showered with praise from the community, first person shooter fans clearly love to track their performance and see where they can improve. Being able to look at other players’ stats is another requested feature that the newBlack Opslacks, and DICE should keep this interest in mind withBattlefield 6.
With areturn of Battlelog rumored, DICE could be delivering in this area in a big way. While some will not care about such a feature at all, others will make good use of it, and including such a system is a great way to keep hardcore players hooked on a game. As such,Battlefield 6should strive to include a better stat-tracker thanCall of Duty: Black Ops Cold War.

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A Classic Approach To DLC Content
Another area DICE can look at isCall of Duty: Black Ops Cold War’s Season structure. While it has worked overall, introducing big additions like Outbreak mode alongside Battle Passes and events, one area fans have been critical of isthe 6v6 map additions. The backbone ofCall of Dutymultiplayer, getting one original map for the entirety of a Season has bothered players greatly. Players have asked for larger updates in this area, as two or three maps dropping at the same time would heavily diversify 6v6 gameplay.
While sticking withBattlefield 5’s free DLCwould be a good incentive, a more map pack-like format may be healthy for the game. Though Seasons could still come, offering new challenges, skins, and themes, larger chunks of content releasing could keep players hooked for a longer period of time. Dropping a group of maps and modes all at once as opposed to drip-feeding content could make players excited whenever aBattlefield 6update arrives, whereas one map every month or two could feel like little is happening. Seeing a different approach to post-launch content could diversify the newBattlefieldfrom other live-service titles, too.

A Functional Split-Screen System
WhileBattlefield 5lacked a split-screen mode, hopefullyBattlefield6 will include one, as a surprising number of players still make use of the feature. IfBattlefield 6does end up offering split-screen options, though, it needs to be far better thanCall of Duty: Black Ops Cold War’s split-screen. Poorly implemented and bugged for several months now, players using the feature suffer from huge issues such as invisible enemies and severe lag in online multiplayer. As such, making sureBattlefield 6’s system runs correctly would be crucial.
Random Matchmaking
Finally,Battlefield 6should include random matchmaking. With the game offering matches on such a large scale, worrying about balancing around K/D, Win/Loss, and Score Per Minute seems like a waste of time. After all, intheBattlefieldseries, a player can dominate and top the leaderboard but never be seen, as they could be in a vehicle the whole time as opposed to fighting around the objective. As such, not only would skill-based matchmaking be a waste of DICE’s time, butCall of Duty: Black Ops Cold Warhas proven that SBMM is more hated than loved.
Nothing aboutCall of Duty: Black Ops Cold Waris as controversial asits issues with SBMM, as the huge focus on balancing has ruined the game for some players. Forcing fans of the game to have perfectly balanced matches all the time, an extreme focus on fairness ultimately makes the game less fun to play. While SBMM should always be included in competitive play, and DICE could use it there if such a mode is added, casual lobbies should be more focused on fun and randomness. As such, prioritizing connection before everything else when it comes to matchmaking would be a wise idea. If DICE avoids SBMM, it could avoid one of the most heated debates in gaming, giving players one less thing to complain about.

Battlefield 6is currently in development, expected to release this year for PC, PS5, and Xbox Series X.
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